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Barron Hammerstrike
RISK Inc.
25
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Posted - 2013.06.25 22:23:00 -
[1] - Quote
Aragoni wrote:I am doing these things as I'm typing it and I really enjoy it. Doing it with another person and I lose very little loot.
Sorry, but that's horseshit. There is no way you can be on the forums and collecting spew cans at the same time, not to mention playing hacksweeper. Now way. No How. there is no old system anymore |

Barron Hammerstrike
RISK Inc.
25
|
Posted - 2013.06.25 22:26:00 -
[2] - Quote
Litair wrote: but it's always been the nature of exploring, only now it's more visually obvious and taunting.
No, no it hasn't. Even when focusing on the "good" cans you still get garbage, because you can only guess at which cans are supposedly good. It may read "data can" or whatever, bu that doesn't mean you're going to get a semi worthless data core or encryptor. At least that's been my experience.
there is no old system anymore |

Barron Hammerstrike
RISK Inc.
25
|
Posted - 2013.06.25 22:36:00 -
[3] - Quote
Effect One wrote:Out of interest (I've not done much exploration and certainly none of the post-Oddysey type), how do you determine which containers are likely to contain better loot? Do they look different/have a different coloured bracket?
Basically, you don't. Avoid anything labeled scraps is the only thing I'm certain may work. It's still a guessing game in the end. Maybe there was something of value in that can. You'll never know. That's part of the frustrating thing about this terrible game mechanic.
Also to all those who really enjoy the loot spew and think it's awesome, ok that's your opinion. Cool, but I've been looking at the employment history of a lot of the supporters for the spewkakke and I've noticed the majority are 2011 and 2012 players. All that's to say "This spews for you".
there is no old system anymore |

Barron Hammerstrike
RISK Inc.
25
|
Posted - 2013.06.25 22:45:00 -
[4] - Quote
Feyd Rautha Harkonnen wrote:Linna Excel wrote:...For me to poop on!
Dear lead designer, you are iterating the wrong bloody direction. It's like you are docked in a station trying to get out, but you are clicking the old undock location where the button you inexplicably moved isn't there any more.
To whomever who decided it would be a good idea to add to the game:
Really? It's irritating at best, totally frustrating at worst. Mr Tinfoil Hat says... This was done to get explorers spending more time uncloaked and on site longer, to increase the chance of getting pointed and shot by someone. While you are hacking a site you can't be cloaked. While dicking around with can spew you arent cloaked. AND with the added bonus of getting you to bring a buddy along to get shot also (to grab all the drops). More active thought time spent dicking around on a site equals less attention paid to local and less mashing of d-scan. This was done to turn explorers into better targets IMHO, because as you point out it can't seriously have been designed as compelling gameplay (at least the can spew part)
Funny how it seems to work out that way. I know I lost a few ships when I first started toying around with the new system. Think I might just switch sides and become the hunter if so many or enjoying this awful, new, feature and making so much ISK from it. Would save me the trouble dealing with all the nonsense. there is no old system anymore |

Barron Hammerstrike
RISK Inc.
26
|
Posted - 2013.06.26 00:29:00 -
[5] - Quote
So the official term according to the dev blogs is "Scattering" or "scat" for short and it appears to be working as intended-- players who couldn't be bothered with the challenge it presented before now suddenly love it.
I guess we can look forward to more of it in the future.  there is no old system anymore |
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